Computer Program is a set of instructions that directs a computer to perform some processing function or combination of functions. For the instructions to be carried out, a computer must execute a program, that is, the computer reads the program, and then follows the steps encoded in the program in a precise order until completion. A program can be executed many different times, with each execution yielding a potentially different result depending upon the options and data that the user gives the computer. Programs fall into two major classes: application programs and operating systems. An application program is one that carries out some function directly for a user, such as word processing or game-playing. An operating system is a program that manages the computer and the various resources and devices connected to it, such as RAM (random access memory), hard drives, monitors, keyboards, printers, and modems, so that they may be used by other programs. Examples of operating systems are DOS, Windows 95, OS/2, and UNIX. Software designers create new programs by using special applications programs, often called utility programs or development programs. A programmer uses another type of program called a text editor to write the new program in a special notation called a programming language. With the text editor, the programmer creates a text file, which is an ordered list of instructions, also called the program source file. The individual instructions that make up the computer program source file are called source code. At this point, a special applications program translates the source code into machine language, or object code—a format that the operating system will recognize as a proper program and be able to execute. Three types of applications programs translate from source code to object code: compilers, interpreters, and assemblers. The three operate differently and on different types of programming languages, but they serve the same purpose of translating from a programming language into machine language.